Growing demand of board games due to increasing number of games bars and cafés across the globe is boosting the market growth. Increasing number of teenagers and adults interested in strategy and war based games is projected to fuel the growth of the board games market in the projected period. Additionally, increasing number of playschool activities and executing these activities in education institutions are expected to increase the demand for board games.
Market Overview:
Board Games are games played with the help of board where counters, small objects, or pieces are moved and placed over the board or the tabletop. It also include dice, card, , chess, backgammon, and other games. The emerging need from school going kids for board games along with problem-solving attitude and critical thinking ability is the major factor propelling the growth of strategic tabletop board games. The increasing threat from substitute gaming platforms is estimated to hamper the growth of the board games market in coming years.
Report Description:
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Segmentation Analysis:
Regional Segmentation Analysis:
The market is analysed on the basis of five regions namely North America, Europe, Asia Pacific, Latin America, and Middle East and Africa. Asia Pacific region is projected to dominate the global board games market however, the adoption rate is slow, and the per capita expenditure on board games remains low in the country. Whereas the North America region held the second largest market share in the global market owing to high popularity of board games, and vendors are introducing new variants frequently.
Global Board Games Market Competitive Analysis:
Key players in the board games market are Asmodée Éditions, Hasbro, Mattel, Ravensburger, Asmadi Games, Bezier Game, BoardGameDesign.Com, Buffalo Games, Clementoni, CMON, Disney, Fremont Die Consumer Products, Funko, Games Workshop, Gibsons Games, Goliath and among others.
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This study forecasts revenue and volume growth at global, regional, and country levels from 2016 to 2027. Global board games market on the basis of below mentioned segments:
Global Board Games Market, By Product Type:
Global Board Games Market, By Game Type:
Global Board Games Market, By Material:
Global Board Games Market, By Distribution Channel::
Global Board Games Market, By Region:
Data Library Research are conducted by industry experts who offer insight on industry structure, market segmentations technology assessment and competitive landscape (CL), and penetration, as well as on emerging trends. Their analysis is based on primary interviews (~ 80%) and secondary research (~ 20%) as well as years of professional expertise in their respective industries. Adding to this, by analysing historical trends and current market positions, our analysts predict where the market will be headed for the next five years. Furthermore, the varying trends of segment & categories geographically presented are also studied and the estimated based on the primary & secondary research.
In this particular report from the supply side Data Library Research has conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and SOFT) of the companies that active & prominent as well as the midsized organization
FIGURE 1: DLR RESEARH PROCESS
Extensive primary research was conducted to gain a deeper insight of the market and industry performance. The analysis is based on both primary and secondary research as well as years of professional expertise in the respective industries.
In addition to analysing current and historical trends, our analysts predict where the market is headed over the next five years.
It varies by segment for these categories geographically presented in the list of market tables. Speaking about this particular report we have conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and many more) of the major players active in the market.
Secondary ResearchSecondary research was mainly used to collect and identify information useful for the extensive, technical, market-oriented, and Friend’s study of the Global Extra Neutral Alcohol. It was also used to obtain key information about major players, market classification and segmentation according to the industry trends, geographical markets, and developments related to the market and technology perspectives. For this study, analysts have gathered information from various credible sources, such as annual reports, sec filings, journals, white papers, SOFT presentations, and company web sites.
Market Size EstimationBoth, top-down and bottom-up approaches were used to estimate and validate the size of the Global market and to estimate the size of various other dependent submarkets in the overall Extra Neutral Alcohol. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research.
Forecast Model