Cloud Gaming Market Overview
The global cloud gaming market is expected to get tremendous growth in the forthcoming years. This is due to continuous advancements happening in the field of technology with an increasing number of gaming devices and gaming audiences. A significant innovation in graphics has influenced gaming all over the world. This crucial fact is escorting the growth for the global cloud gaming market. The growing explosion of gaming devices such as mobile phones, televisions, laptops, and tablets is the key factor to boost the growth of the global cloud gaming market. The increasing use of these devices is predicted to set up a strong base for a sparkling future of the cloud gaming market.
Moreover, the availability of superfast internet connectivity is another prime reason to rise the cloud market to a great extent. Additionally, with a significant decrease in the access time of games and reduced cost of game purchases, cloud servers are highly preferred by game manufacturing companies. Other boosting factors such as the rapidly increasing popularity of social media platforms, e-sports promotion, and free play modes, contribute remarkably to the growth of the cloud gaming market.
On the other hand, the cloud gaming market has not thrived on a large-scale basis in several regions. This could be due to the lack of funds necessary among the masses from these regions, as well as their remote existence. This factor may hamper the growth of the market. Besides this, with recent achievements seen in terms of new cloud-based servers manufactured, the cloud gaming market is anticipated to showcase an optimistic future in such regions in the forthcoming years.
Covid-19 Impact on Cloud Gaming Market
Like many other industries, COVID-19 badly knocked the electronic and semiconductor industries. This unprecedented event has impacted nearly 230 countries in just a few weeks, resulting in the forced shutdown of manufacturing and transportation activities within and across the countries. This has directly affected the overall sector's growth. It is estimated that COVID-19 to leave more than USD 30 billion impacts on the electronics and semiconductor industry. The sector is majorly affected due to transport restrictions on major electronics and semiconductor raw material providers. However, the emerging need for semiconductors in several industries will offer rapid market recovery over the future period.
Cloud Gaming Market Segment Overview
Based on offering, the Game Platform Services segment has the largest share of the market in 2019. This is due to the growing demand for both content and PC service. Cloud gaming allows playing PC games on nearly any device, which earlier required expensive hardware. Sony’s PlayStation, Blade’s Shadow, GeForce NOW, Blacknut are some of the major companies providing gaming platform service. Additionally, the launch of Google’s Stadia and Microsoft XCloud are expected to further drive the platform service market. Furthermore, according to device type, the Smartphones segment grow at a higher rate in the forecast period. With the rapid rise in mobile gaming in the last five years, smartphones are going to gain a significant amount of market traction in the coming years.
Cloud Gaming Market, By Offering
· Smartphones
· Tablets
· Gaming Consoles
· PCs & Laptops
· Smart TVs
· Head-Mounted Displays
Cloud Gaming Market, By Solution Type
· Video Streaming
· File Streaming
Cloud Gaming Market, By Gamer Type
· Casual Gamers
· Avid Gamers
· Hardcore Gamers
Cloud Gaming Market Regional Overview
In terms of region, Asia Pacific dominated the global cloud gaming market in 2020. The growing penetration of smartphones and rising demand for entertainment across the region are expected to drive the market growth. On the other hand, North America is anticipated to record considerable growth over the forecast period. This growth can be attributed to the presence of key vendors such as Google, Inc., Apple Inc., Microsoft Corporation, and International Business Machines Corporation in the region.
Cloud Gaming Market, By Geography
· North America (US & Canada)
· Europe (UK, Germany, France, Italy, Spain, Russia & Rest of Europe)
· Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific)
· LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
Cloud Gaming Market Competitor overview
Some key developments and strategies adopted by manufacturers in Cloud Gaming are highlighted below.
· In July 2021, Microsoft, the American technology company announced the cloud streaming service Xbox Cloud Gaming is available on Apple iOS mobile devices and Windows 10 PCs across 22 countries.
· In July 2021, Facebook Cloud gaming service is now available on iPhones and iPads through a web app. Facebook's cloud games are currently available in the US, Canada, and Mexico, and will reach Western and Central Europe by early 2022.
Cloud Gaming Market, Key Players
· Nvidia
· GameFly (PlayCast)
· Ubitus
· Crytek
· PlayGiga GmbH
· Utomik (Kalydo)
· PlayKey
· 51ias.com (Gloud)
· Yunlian Technology
· Amazon Web Services Inc.
· Apple, Inc.
· Electronic Arts, Inc.
· Google Inc.
· Intel Corporation
· International Business Machines Corporation
· Microsoft Corporation
· Sony Interactive Entertainment LLC
The global cloud gaming market is expected to get tremendous growth in the forthcoming years. This is due to continuous advancements happening in the field of technology with an increasing number of gaming devices and gaming audiences. A significant innovation in graphics has influenced gaming all over the world. This crucial fact is escorting the growth for the global cloud gaming market. The growing explosion of gaming devices such as mobile phones, televisions, laptops, and tablets is the key factor to boost the growth of the global cloud gaming market. The increasing use of these devices is predicted to set up a strong base for a sparkling future of the cloud gaming market.
Moreover, the availability of superfast internet connectivity is another prime reason to rise the cloud market to a great extent. Additionally, with a significant decrease in the access time of games and reduced cost of game purchases, cloud servers are highly preferred by game manufacturing companies. Other boosting factors such as the rapidly increasing popularity of social media platforms, e-sports promotion, and free play modes, contribute remarkably to the growth of the cloud gaming market.
On the other hand, the cloud gaming market has not thrived on a large-scale basis in several regions. This could be due to the lack of funds necessary among the masses from these regions, as well as their remote existence. This factor may hamper the growth of the market. Besides this, with recent achievements seen in terms of new cloud-based servers manufactured, the cloud gaming market is anticipated to showcase an optimistic future in such regions in the forthcoming years.
Covid-19 Impact on Cloud Gaming Market
Like many other industries, COVID-19 badly knocked the electronic and semiconductor industries. This unprecedented event has impacted nearly 230 countries in just a few weeks, resulting in the forced shutdown of manufacturing and transportation activities within and across the countries. This has directly affected the overall sector's growth. It is estimated that COVID-19 to leave more than USD 30 billion impacts on the electronics and semiconductor industry. The sector is majorly affected due to transport restrictions on major electronics and semiconductor raw material providers. However, the emerging need for semiconductors in several industries will offer rapid market recovery over the future period.
Cloud Gaming Market Segment Overview
Based on offering, the Game Platform Services segment has the largest share of the market in 2019. This is due to the growing demand for both content and PC service. Cloud gaming allows playing PC games on nearly any device, which earlier required expensive hardware. Sony’s PlayStation, Blade’s Shadow, GeForce NOW, Blacknut are some of the major companies providing gaming platform service. Additionally, the launch of Google’s Stadia and Microsoft XCloud are expected to further drive the platform service market. Furthermore, according to device type, the Smartphones segment grow at a higher rate in the forecast period. With the rapid rise in mobile gaming in the last five years, smartphones are going to gain a significant amount of market traction in the coming years.
Cloud Gaming Market, By Offering
- Infrastructure
- Compute
- Memory
- Storage
- Game Platform Services
- Content Services
- PC Services
· Smartphones
· Tablets
· Gaming Consoles
· PCs & Laptops
· Smart TVs
· Head-Mounted Displays
Cloud Gaming Market, By Solution Type
· Video Streaming
· File Streaming
Cloud Gaming Market, By Gamer Type
· Casual Gamers
· Avid Gamers
· Hardcore Gamers
Cloud Gaming Market Regional Overview
In terms of region, Asia Pacific dominated the global cloud gaming market in 2020. The growing penetration of smartphones and rising demand for entertainment across the region are expected to drive the market growth. On the other hand, North America is anticipated to record considerable growth over the forecast period. This growth can be attributed to the presence of key vendors such as Google, Inc., Apple Inc., Microsoft Corporation, and International Business Machines Corporation in the region.
Cloud Gaming Market, By Geography
· North America (US & Canada)
· Europe (UK, Germany, France, Italy, Spain, Russia & Rest of Europe)
· Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific)
· LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
Cloud Gaming Market Competitor overview
Some key developments and strategies adopted by manufacturers in Cloud Gaming are highlighted below.
· In July 2021, Microsoft, the American technology company announced the cloud streaming service Xbox Cloud Gaming is available on Apple iOS mobile devices and Windows 10 PCs across 22 countries.
· In July 2021, Facebook Cloud gaming service is now available on iPhones and iPads through a web app. Facebook's cloud games are currently available in the US, Canada, and Mexico, and will reach Western and Central Europe by early 2022.
Cloud Gaming Market, Key Players
· Nvidia
· GameFly (PlayCast)
· Ubitus
· Crytek
· PlayGiga GmbH
· Utomik (Kalydo)
· PlayKey
· 51ias.com (Gloud)
· Yunlian Technology
· Amazon Web Services Inc.
· Apple, Inc.
· Electronic Arts, Inc.
· Google Inc.
· Intel Corporation
· International Business Machines Corporation
· Microsoft Corporation
· Sony Interactive Entertainment LLC
Cloud Gaming Market Study Global Market Analysis, Insights and Forecast, 2020-20275.3. Market Analysis, Insights and Forecast – By Device Type 5.4. Market Analysis, Insights and Forecast – By Solution Type 5.5. Market Analysis, Insights and Forecast – By Gamer Type 5.6. Market Analysis, Insights and Forecast – By Region 6.3. Market Analysis, Insights and Forecast – By Device Type 6.4. Market Analysis, Insights and Forecast – By Solution Type 6.5. Market Analysis, Insights and Forecast – By Gamer Type 6.6. Market Analysis, Insights and Forecast – By Country 7.3. Market Analysis, Insights and Forecast – By Device Type 7.4. Market Analysis, Insights and Forecast – By Solution Type 7.5. Market Analysis, Insights and Forecast – By Gamer Type 7.6. Market Analysis, Insights and Forecast – By Country 8.3. Market Analysis, Insights and Forecast – By Device Type 8.4. Market Analysis, Insights and Forecast – By Solution Type 8.5. Market Analysis, Insights and Forecast – By Gamer Type 8.6. Market Analysis, Insights and Forecast – By Country 9.3. Market Analysis, Insights and Forecast – By Device Type 9.4. Market Analysis, Insights and Forecast – By Solution Type 9.5. Market Analysis, Insights and Forecast – By Gamer Type 9.6. Market Analysis, Insights and Forecast – By Country
1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
2. Executive Summary
3. Market Dynamics
- 3.1. Market Drivers
- 3.2. Market Restraints
- 3.3. Market Opportunities
4. Key Insights
- 4.1. Key Emerging Trends – For Major Countries
- 4.2. Latest Technological Advancement
- 4.3. Regulatory Landscape
- 4.4. Industry SWOT Analysis
- 4.5. Porters Five Forces Analysis
5. Global Cloud Gaming Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 5.1. Key Findings / Summary
- 5.2. Market Analysis, Insights and Forecast – By Offering
- 5.2.1. Infrastructure
- 5.2.1.1. Compute
- 5.2.1.2. Memory
- 5.2.1.3. Storage
- 5.2.2. Game Platform Services
- 5.2.2.1. Content Services
- 5.2.2.2. PC Services
- 5.2.1. Infrastructure
- 5.3.1. Smartphones
- 5.3.2. Tablets
- 5.3.3. Gaming Consoles
- 5.3.4. PCs & Laptops
- 5.3.5. Smart TVs
- 5.3.6. Head Mounted Displays
- 5.4.1. Video Streaming
- 5.4.2. File Streaming
- 5.5.1. Casual Gamers
- 5.5.2. Avid Gamers
- 5.5.3. Hardcore Gamers
- 5.6.1. North America
- 5.6.2. Europe
- 5.6.3. Asia Pacific
- 5.6.4. Latin America, Middle East and Africa
6. North America Cloud Gaming Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 6.1. Key Findings / Summary
- 6.2. Market Analysis, Insights and Forecast – By Offering
- 6.2.1. Infrastructure
- 6.2.1.1. Compute
- 6.2.1.2. Memory
- 6.2.1.3. Storage
- 6.2.2. Game Platform Services
- 6.2.2.1. Content Services
- 6.2.2.2. PC Services
- 6.2.1. Infrastructure
- 6.3.1. Smartphones
- 6.3.2. Tablets
- 6.3.3. Gaming Consoles
- 6.3.4. PCs & Laptops
- 6.3.5. Smart TVs
- 6.3.6. Head Mounted Displays
- 6.4.1. Video Streaming
- 6.4.2. File Streaming
- 6.5.1. Casual Gamers
- 6.5.2. Avid Gamers
- 6.5.3. Hardcore Gamers
- 6.6.1. U.S.
- 6.6.2. Canada
7. Europe Cloud Gaming Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 7.1. Key Findings / Summary
- 7.2. Market Analysis, Insights and Forecast – By Offering
- 7.2.1. Infrastructure
- 7.2.1.1. Compute
- 7.2.1.2. Memory
- 7.2.1.3. Storage
- 7.2.2. Game Platform Services
- 7.2.2.1. Content Services
- 7.2.2.2. PC Services
- 7.2.1. Infrastructure
- 7.3.1. Smartphones
- 7.3.2. Tablets
- 7.3.3. Gaming Consoles
- 7.3.4. PCs & Laptops
- 7.3.5. Smart TVs
- 7.3.6. Head Mounted Displays
- 7.4.1. Video Streaming
- 7.4.2. File Streaming
- 7.5.1. Casual Gamers
- 7.5.2. Avid Gamers
- 7.5.3. Hardcore Gamers
- 7.6.1. UK
- 7.6.2. Germany
- 7.6.3. France
- 7.6.4. Italy
- 7.6.5. Spain
- 7.6.6. Russia
- 7.6.7. Rest of Europe
8. Asia Pacific Cloud Gaming Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 8.1. Key Findings / Summary
- 8.2. Market Analysis, Insights and Forecast – By Offering
- 8.2.1. Infrastructure
- 8.2.1.1. Compute
- 8.2.1.2. Memory
- 8.2.1.3. Storage
- 8.2.2. Game Platform Services
- 8.2.2.1. Content Services
- 8.2.2.2. PC Services
- 8.2.1. Infrastructure
- 8.3.1. Smartphones
- 8.3.2. Tablets
- 8.3.3. Gaming Consoles
- 8.3.4. PCs & Laptops
- 8.3.5. Smart TVs
- 8.3.6. Head Mounted Displays
- 8.4.1. Video Streaming
- 8.4.2. File Streaming
- 8.5.1. Casual Gamers
- 8.5.2. Avid Gamers
- 8.5.3. Hardcore Gamers
- 8.6.1. China
- 8.6.2. India
- 8.6.3. Japan
- 8.6.4. Australia
- 8.6.5. South East Asia
- 8.6.6. Rest of Asia Pacific
9. Latin America, Middle East and Africa Cloud Gaming Market Analysis (USD Billion), Insights and Forecast, 2020-2027
- 9.1. Key Findings / Summary
- 9.2. Market Analysis, Insights and Forecast – By Offering
- 9.2.1. Infrastructure
- 9.2.1.1. Compute
- 9.2.1.2. Memory
- 9.2.1.3. Storage
- 9.2.2. Game Platform Services
- 9.2.2.1. Content Services
- 9.2.2.2. PC Services
- 9.2.1. Infrastructure
- 9.3.1. Smartphones
- 9.3.2. Tablets
- 9.3.3. Gaming Consoles
- 9.3.4. PCs & Laptops
- 9.3.5. Smart TVs
- 9.3.6. Head Mounted Displays
- 9.4.1. Video Streaming
- 9.4.2. File Streaming
- 9.5.1. Casual Gamers
- 9.5.2. Avid Gamers
- 9.5.3. Hardcore Gamers
- 9.6.1. Brazil
- 9.6.2. Saudi Arabia
- 9.6.3. UAE
- 9.6.4. Rest of LAMEA
10. Competitive Analysis
- 10.1. Company Market Share Analysis, 2018
- 10.2. Key Industry Developments
- 10.3. Company Profile
- 10.4. Nvidia
- 10.4.1. Business Overview
- 10.4.2. Segment 1 & Service Offering
- 10.4.3. Overall Revenue
- 10.4.4. Geographic Presence
- 10.4.5. Recent Development
- 10.5. GameFly (PlayCast)
- 10.6. Ubitus
- 10.7. Crytek
- 10.8. PlayGiga GmbH
- 10.9. Utomik (Kalydo)
- 10.10. PlayKey
- 10.11. 51ias.com (Gloud)
- 10.12. Yunlian Technology
- 10.13. Amazon Web Services Inc.
- 10.14. Apple, Inc.
- 10.15. Electronic Arts, Inc.
- 10.16. Google Inc.
- 10.17. Intel Corporation
- 10.18. International Business Machines Corporation
- 10.19. Microsoft Corporation