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Human Augmentation Market, By Tech (Augmented Reality, Virtual Reality, Exoskeleton, Intelligent Virtual Assistants), By Type (Body Worn, Non-body Worn) opportunities and forecast 2020-2026

  • DLR1958
  • 02 March, 2020
  • Internet & Communication
  • Pages: 120
  • Global
Market Overview

Major factors propelling the growth of market include surge in technology penetration in the healthcare, strong and safe military personnel, advent of AI in wearable devices, and rising popularity of the wearable augmentation products.

Casio is one of the leading consumer electronics companies providing calculators, musical instruments such as electronic keyboard, and dictionary. The company makes nearly 85% of revenue from consumer business domain that includes watches such as outdoor smartwatches and wristwatches. Casio realizes potential for smartwatches in wearable technology market; hence, it is focused on increasing and offering new products to consumers frequently.

Segment Overview

Virtual reality (VR) gesture-controlled and eye tracking technologies are generally used to control In-Flight Entertainment and Connectivity system without use of remote controls which are highly utilized in aerospace and defence field. The combination of the eye tracking and the hand gesture technologies allows passengers to engage with the in-flight entertainment in natural way, thus increasing its significance in the application area.

Regional Overview

The North America market is set to witness high growth in the industrial wearable devices owing to various advantages. These include convenience, portability, and efficiency. The devices will witness a growing demand in North America as help improve the workplace safety, productivity, and efficiency in various sectors such as logistics, manufacturing, and mining.

Enterprise wearable’s can also allow experienced and expert employee to mentor the employees who are in field. This kind of remote partnership between in-house experts and the field workers is rising the importance of wearable in the region. With increase in work related accidents, there is growing need for healthy and safe work environment. Wearable are helping to change the industrial sector by decreasing improving efficiency, error rate, and safety of workers.

Competitor overview

Google Inc., determined to tap augmented reality (AR) headset space that is currently in budding stage. For instance, in May 2019, Glass Enterprise Edition 2 was introduced to target industrial and enterprise applications. Glass Enterprise Edition 2 has powerful processor and new artificial-intelligence engine, and also offers long battery life and fast charging.

Key Players
  1. Google Inc.
  2. Samsung Electronics Co. Ltd.
  3. Ekso Bionics Holdings Inc.
  4. Vuzix Corporation
  5. Garmin
  6. Fossil Group Inc.
  7. B-Temia Inc.
  8. Casio
  9. Magic Leap Inc.
  10. Rewalk Robotics Inc.
  11. Polar Electro
  12. P&S Mechanics.
  13. Jawbone Inc.
  14. Life Sense Group B.V
  15. Atoun
  16. Mobvoi
  17. Rex Bionics
  18. Goqii
  19. Guangdong BBK Electronics Co. Ltd.
  20. Atheer, Inc,

Market Segmentation

By Technology
  • Augmented Reality
  • Virtual Reality
  • Exoskeleton
  • Intelligent Virtual Assistants
By Type
  • Body Worn
  • Non-Body Worn
By Geography
  • North America
    • US
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Italy
    • Spain
    • Rest of Europe
  • Asia-Pacific
    • Japan
    • China
    • India
    • Australia
    • South Korea
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Saudi Arabia
    • UAE
    • Rest of LAMEA


1 Executive Summary 10

    2 Scope of the Report 12

    • 2.1 Market Definition 13
    • 2.2 Scope of the Study 13
      • 2.2.1 Research Objectives 13
      • 2.2.2 Assumptions 13
      • 2.2.3 Limitations 13
    • 2.3 Market Structure 14

    3 Research Methodology 15

    • 3.1 Research Process 16
    • 3.2 Primary Research 16
    • 3.3 Secondary Research 16
    • 3.4 Market Size Estimation 17
    • 3.5 Forecast Model 17

    4 Market Dynamics 18

    • 4.1 Introduction 19
    • 4.2 Drivers 20
      • 4.2.1 Drivers Advancement in Human Body Modifications 20
      • 4.2.2 Growing Usage of exoskeletons in military applications 21
      • 4.2.3 Increased human and machinery safety 22
    • 4.3 Challenges 23
      • 4.3.1 Social and Ethical issues pertaining non-medical augmentation 23
      • 4.3.2 High cost of medical implants and lack of skilled professionals 23
    • 4.4 Market Trends 24
      • 4.4.1 Growth Trends 24
        • 4.4.1.1 Exoskeletons 24
        • 4.4.1.2 Real Time Language Translation 24
        • 4.4.1.3 Augmented Vision 24

    5 Market Factor Analysis 25

    • 5.1 Porter’s Five Force Analysis 26
      • 5.1.1 Threat of New Entrants 26
      • 5.1.2 Threat of Rivalry 26
      • 5.1.3 Threat of Substitute 27
      • 5.1.4 Bargaining Power of Supplier 27
      • 5.1.5 Bargaining Power of Buyer 27

    6 Global Human Augmentation Market, By Product 28

    • 6.1 Introduction 29
      • 6.1.1 Wearable Augmentation 30
      • 6.1.2 In-Built Augmentation 30

    7 Global Human Augmentation Market: By End-User 31

    • 7.1 Introduction 32
      • 7.1.1 Healthcare 33
      • 7.1.2 Defense 33
      • 7.1.3 Manufacturing 33
      • 7.1.4 IT 34
      • 7.1.5 Others 34

    8 Global Human Augmentation Market, By Region 35

    • 8.1 Introduction 36
    • 8.2 North America 38
      • 8.2.1 U.S. 41
      • 8.2.2 Canada 41
      • 8.2.3 Mexico 42
    • 8.3 Europe 43
      • 8.3.1 The U.K 46
      • 8.3.2 Germany 47
      • 8.3.3 France 48
      • 8.3.4 Spain 49
      • 8.3.5 Italy 50
      • 8.3.6 Rest of Europe 51
    • 8.4 Asia Pacific 52
      • 8.4.1 China 55
      • 8.4.2 Japan 56
      • 8.4.3 India 57
      • 8.4.4 Rest of Asia Pacific 58
    • 8.5 Rest of the World 59

    9 Company Profiles 62

    • 9.1 Market Evolution 63
    Global Human Augmentation Market: Competitive Scenario 63
    • 9.2 B-Temia, Inc. 64
      • 9.2.1 Company Overview 64
      • 9.2.2 Financials 64
      • 9.2.3 Products 64
      • 9.2.4 Strategy 64
      • 9.2.5 Key Developments 64
    • 9.3 BrainGate Company 65
      • 9.3.1 Company Overview 65
      • 9.3.2 Financials 65
      • 9.3.3 Products 65
      • 9.3.4 Strategy 65
      • 9.3.5 Key Developments 65
    • 9.4 Ekso Bionics Holdings, Inc. 66
      • 9.4.1 Company Overview 66
      • 9.4.2 Financials 66
      • 9.4.3 Products 66
      • 9.4.4 Strategy 66
      • 9.4.5 Key Developments 66
    • 9.5 Cyber dyne, Inc. 67
      • 9.5.1 Company Overview 67
      • 9.5.2 Financials 67
      • 9.5.3 Products 67
      • 9.5.4 Strategy 67
      • 9.5.5 Key Developments 67
    • 9.6 Raytheon Company 68
      • 9.6.1 Company Overview 68
      • 9.6.2 Financials 68
      • 9.6.3 Products 68
      • 9.6.4 Strategy 68
      • 9.6.5 Key Developments 68
    • 9.7 Samsung Electronics Co Ltd 69
      • 9.7.1 Company Overview 69
      • 9.7.2 Financials 69
      • 9.7.3 Products 69
      • 9.7.4 Strategy 69
      • 9.7.5 Key Developments 69
    • 9.8 Bionik Laboratories Corp 70
      • 9.8.1 Company Overview 70
      • 9.8.2 Financials 70
      • 9.8.3 Products 70
      • 9.8.4 Strategy 70
      • 9.8.5 Key Developments 70
    • 9.9 Toyota Motor Corporation 71
      • 9.9.1 Company Overview 71
      • 9.9.2 Financials 71
      • 9.9.3 Products 71
      • 9.9.4 Strategy 71
      • 9.9.5 Key Developments 71
    • 9.10 Panasonic Corporation 72
      • 9.10.1 Company Overview 72
      • 9.10.2 Financials 72
      • 9.10.3 Products 72
      • 9.10.4 Strategy 72
      • 9.10.5 Key Developments 72
    • 9.11 Parker Hannifin 73
      • 9.11.1 Company Overview 73
      • 9.11.2 Financials 73
      • 9.11.3 Products 73
      • 9.11.4 Strategy 73
      • 9.11.5 Key Developments 73
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