Global In-flight Entertainment Market, By Component (In-flight Entertainment Hardware, Communication System, Connectivity System, Support Services), By Fit (Line Fit, Retrofit), By Application (Moving Map System, Audio System, Video System, In-flight Games, Network Connectivity), and opportunities and forecast 2020-2027
In-flight Entertainment Market Overview
In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. The global In-flight Entertainment market is projected to rise at a rapid pace due to a huge demand for amusement devices for long-distance flights to make time-consuming journeys pleasurable and comfortable. Additionally, today's aircraft carriers provide excellent audio and video capabilities to keep passengers entertained. The demand for in-flight entertainment services may be influenced by changing consumer patterns and technical advancements. New airliners with cutting-edge infrastructure and cutting-edge in-flight entertainment systems are expected to boost industry growth. Further, advertisement businesses may also use in-flight entertainment to raise brand recognition through photos and television advertising.
On the contrary, factors such as data privacy and security issues and expensive installation and deployment cost of connectivity hardware and technologies are expected to restrain the growth of the market.
Report Metric
Details
Market size available for years
2019–2027
Base year considered
2019
Forecast period
2020–2027
Forecast unit
Value (USD Million)
Segments covered
Component, Fit, Application, and Region
Regions covered
North America (the U.S. and Canada), Europe (UK, Germany, France, Italy, Spain, Russia, Rest of Europe), Asia-Pacific (China, India, Japan, Australia, South East Asia, Rest of Asia Pacific), Latin America and the Middle East and Africa (Brazil, Saudi Arabia, UAE, Rest of LAMEA)
Like many other industries, COVID-19 badly knocked the electronic and semiconductor industries. This unprecedented event has impacted nearly 230 countries in just a few weeks, resulting in the forced shutdown of manufacturing and transportation activities within and across the countries. This has directly affected the overall sector's growth. It is estimated that COVID-19 to leave more than USD 30 billion impacts on the electronics and semiconductor industry. The sector is majorly affected due to transport restrictions on major electronics and semiconductor raw material providers. However, the emerging need for semiconductors in several industries will offer rapid market recovery over the future period.
In-flight Entertainment Market Segment Overview
Based on Component, In-flight Entertainment Hardware is one of the largest segments in the global in-flight entertainment market. This segment is expected to grow at a significant rate during the forecast period. The hardware segment of the market consists primarily of the tangible components of IFEC systems, such as displays, switch panels, and other components. It includes both portable and non-portable hardware, such as dockable seat display units, removable storage units, and embedded seatback units, seat electronic boxes, and so on.
Additionally, because of the advancement of networking and communication technologies, as well as ongoing investment in innovation, in-flight entertainment in developed countries could set the mark for a massive expansion in the near future. Furthermore, the demand for in-flight entertainment services is likely to rise as the number of passengers flying increases. Additionally, the increasing rate of upgrading old aircraft systems, as well as rising air traffic, may augur well for market expansion.
In-flight Entertainment Market, By Component · In-flight Entertainment Hardware · Communication System · Connectivity System · Support Services
In-flight Entertainment Market, By Fit · Line Fit · Retrofit
In-flight Entertainment Market, By Application · Moving Map System · Audio System · Video System · In-flight Games · Network Connectivity
In-flight Entertainment Regional Overview
Region-wise, North America is anticipated to dominate the market during the forecast period owing to the presence of major in-flight entertainment companies such as Global Eagle, Panasonic Avionics Corporation, and Gogo combined with the availability of sophisticated technologies to deliver in-flight solutions through several platform results in the dominance of this region. Similarly, Europe is the second-largest market owing to the upsurge in several aircraft deliveries along with air passenger traffic in countries, such as Germany, France, and Spain. As well, Asia-Pacific region is the fastest-growing region in the in-flight entertainment market.
In-flight Entertainment Market, By Geography
· North America (US & Canada) · Europe (UK, Germany, France, Italy, Spain, Russia & Rest of Europe) · Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific) · LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
In-flight Entertainment Market, Key Players
· Thales Group · Rockwell Collins, Inc. · Gogo LLC · Honeywell International, Inc. · Zodiac Aerospace · Global Eagle Entertainment · ViaSat, Inc. · Panasonic Avionics Corporation · FDS Avionics Corp.
Frequently Asked Questions (FAQ) :
Q1. What are the driving factors for the In-flight Entertainment market?
A. Huge demand for amusement devices for long-distance flights to make time-consuming journeys pleasurable and comfortable, the number of passengers flying increases, the increasing rate of upgrading old aircraft systems, as well as rising air traffic are some key factors that boost the growth of the In-flight Entertainment market.
Q2. What are the restraining factors for the In-flight Entertainment market?
A. Data privacy and security issues and expensive installation and deployment cost of connectivity hardware and technologies are some of the factors that hindering the growth of the market
Q3. Which Segments are covered in the In-flight Entertainment market report?
A. Component, Fit, Application, and Region, these segments are covered in the In-flight Entertainment market report.
Q4. Which segment is projected to hold the largest share in the In-flight Entertainment Market?
A. The In-flight Entertainment Hardware segment is projected to hold the largest share in the In-flight Entertainment Market.
Q5. Which are the prominent players in the In-flight Entertainment Market?
A. Thales Group, Rockwell Collins, Inc., Gogo LLC, Honeywell International, Inc., Zodiac Aerospace, Global Eagle Entertainment, ViaSat, Inc., Panasonic Avionics Corporation, FDS Avionics Corp. are some key players in the In-flight Entertainment Market.
In-flight Entertainment Market Study Global Market Analysis, Insights and Forecast, 2020-2027
1. Introduction
1.1. Research Scope
1.2. Market Segmentation
1.3. Research Methodology
1.4. Definitions and Assumptions
2. Executive Summary
3. Market Dynamics
3.1. Market Drivers
3.2. Market Restraints
3.3. Market Opportunities
4. Key Insights
4.1. Key Emerging Trends – For Major Countries
4.2. Latest Technological Advancement
4.3. Regulatory Landscape
4.4. Industry SWOT Analysis
4.5. Porters Five Forces Analysis
5. Global In-flight Entertainment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
5.1. Key Findings / Summary
5.2. Market Analysis, Insights and Forecast – By Component
5.2.1. In-flight Entertainment Hardware
5.2.2. Communication System
5.2.3. Connectivity System
5.2.4. Support Services
5.3. Market Analysis, Insights and Forecast – By Fit
5.3.1. Line Fit
5.3.2. Retrofit
5.4. Market Analysis, Insights and Forecast – By Application
5.4.1. Moving Map System
5.4.2. Audio System
5.4.3. Video System
5.4.4. In-flight Games
5.4.5. Network Connectivity
5.5. Market Analysis, Insights and Forecast – By Region
5.5.1. North America
5.5.2. Europe
5.5.3. Asia Pacific
5.5.4. Latin America, Middle East and Africa
6. North America In-flight Entertainment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
6.1. Key Findings / Summary
6.2. Market Analysis, Insights and Forecast – By Component
6.2.1. In-flight Entertainment Hardware
6.2.2. Communication System
6.2.3. Connectivity System
6.2.4. Support Services
6.3. Market Analysis, Insights and Forecast – By Fit
6.3.1. Line Fit
6.3.2. Retrofit
6.4. Market Analysis, Insights and Forecast – By Application
6.4.1. Moving Map System
6.4.2. Audio System
6.4.3. Video System
6.4.4. In-flight Games
6.4.5. Network Connectivity
6.5. Market Analysis, Insights and Forecast – By Country
6.5.1. U.S.
6.5.2. Canada
7. Europe In-flight Entertainment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
7.1. Key Findings / Summary
7.2. Market Analysis, Insights and Forecast – By Component
7.2.1. In-flight Entertainment Hardware
7.2.2. Communication System
7.2.3. Connectivity System
7.2.4. Support Services
7.3. Market Analysis, Insights and Forecast – By Fit
7.3.1. Line Fit
7.3.2. Retrofit
7.4. Market Analysis, Insights and Forecast – By Application
7.4.1. Moving Map System
7.4.2. Audio System
7.4.3. Video System
7.4.4. In-flight Games
7.4.5. Network Connectivity
7.5. Market Analysis, Insights and Forecast – By Country
7.5.1. UK
7.5.2. Germany
7.5.3. France
7.5.4. Italy
7.5.5. Spain
7.5.6. Russia
7.5.7. Rest of Europe
8. Asia Pacific In-flight Entertainment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
8.1. Key Findings / Summary
8.2. Market Analysis, Insights and Forecast – By Component
8.2.1. In-flight Entertainment Hardware
8.2.2. Communication System
8.2.3. Connectivity System
8.2.4. Support Services
8.3. Market Analysis, Insights and Forecast – By Fit
8.3.1. Line Fit
8.3.2. Retrofit
8.4. Market Analysis, Insights and Forecast – By Application
8.4.1. Moving Map System
8.4.2. Audio System
8.4.3. Video System
8.4.4. In-flight Games
8.4.5. Network Connectivity
8.5. Market Analysis, Insights and Forecast – By Country
8.5.1. China
8.5.2. India
8.5.3. Japan
8.5.4. Australia
8.5.5. South East Asia
8.5.6. Rest of Asia Pacific
9. Latin America, Middle East and Africa In-flight Entertainment Market Analysis (USD Billion), Insights and Forecast, 2020-2027
9.1. Key Findings / Summary
9.2. Market Analysis, Insights and Forecast – By Component
9.2.1. In-flight Entertainment Hardware
9.2.2. Communication System
9.2.3. Connectivity System
9.2.4. Support Services
9.3. Market Analysis, Insights and Forecast – By Fit
9.3.1. Line Fit
9.3.2. Retrofit
9.4. Market Analysis, Insights and Forecast – By Application
9.4.1. Moving Map System
9.4.2. Audio System
9.4.3. Video System
9.4.4. In-flight Games
9.4.5. Network Connectivity
9.5. Market Analysis, Insights and Forecast – By Country
9.5.1. Brazil
9.5.2. Saudi Arabia
9.5.3. UAE
9.5.4. Rest of LAMEA
10. Competitive Analysis
10.1. Company Market Share Analysis, 2018
10.2. Key Industry Developments
10.3. Company Profile
10.4. Thales Group
10.4.1. Business Overview
10.4.2. Segment 1 & Service Offering
10.4.3. Overall Revenue
10.4.4. Geographic Presence
10.4.5. Recent Development
*Similar details will be provided for the following companies
10.5. Rockwell Collins, Inc.
10.6. Gogo LLC
10.7. Honeywell International, Inc.
10.8. Zodiac Aerospace
10.9. Global Eagle Entertainment
10.10. ViaSat, Inc.
10.11. Panasonic Avionics Corporation
List of Figures
Figure 1: Global In-flight Entertainment Market Revenue Breakdown (USD Billion, %) by Region, 2019 & 2027
Figure 2: Global Market Value Share (%), By Segment 1, 2019 & 2027
Figure 3: Global Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 4: Global Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 5: Global Market Value Share (%), By Segment 2, 2019 & 2027
Figure 6: Global Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 7: Global Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 8: Global Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 9: Global Market Forecast (USD Billion), by Others, 2016-2027
Figure 10: Global Market Value Share (%), By Segment 3, 2019 & 2027
Figure 11: Global Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 12: Global Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 13: Global Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 14: Global In-flight Entertainment Market Forecast (USD Billion), by Others, 2016-2027
Figure 15: Global Market Value (USD Billion), by Region, 2019 & 2027
Figure 16: North America In-flight Entertainment Market Value Share (%), By Segment 1, 2019 & 2027
Figure 17: North America Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 18: North America Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 19: North America Market Value Share (%), By Segment 2, 2019 & 2027
Figure 20: North America Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 21: North America Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 22: North America Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 23: North America Market Forecast (USD Billion), by Others, 2016-2027
Figure 24: North America Market Value Share (%), By Segment 3, 2019 & 2027
Figure 25: North America Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 26: North America Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 27: North America Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 28: North America Market Forecast (USD Billion), by Others, 2016-2027
Figure 29: North America Market Forecast (USD Billion), by U.S., 2016-2027
Figure 30: North America Market Forecast (USD Billion), by Canada, 2016-2027
Figure 31: Latin America In-flight Entertainment Market Value Share (%), By Segment 1, 2019 & 2027
Figure 32: Latin America Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 33: Latin America Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 34: Latin America Market Value Share (%), By Segment 2, 2019 & 2027
Figure 35: Latin America Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 36: Latin America Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 37: Latin America Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 38: Latin America Market Forecast (USD Billion), by Others, 2016-2027
Figure 39: Latin America Market Value Share (%), By Segment 3, 2019 & 2027
Figure 40: Latin America Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 41: Latin America Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 42: Latin America Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 43: Latin America Market Forecast (USD Billion), by Others, 2016-2027
Figure 44: Latin America Market Forecast (USD Billion), by Brazil, 2016-2027
Figure 45: Latin America Market Forecast (USD Billion), by Mexico, 2016-2027
Figure 46: Latin America Market Forecast (USD Billion), by Rest of Latin America, 2016-2027
Figure 47: Europe In-flight Entertainment Market Value Share (%), By Segment 1, 2019 & 2027
Figure 48: Europe Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 49: Europe Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 50: Europe Market Value Share (%), By Segment 2, 2019 & 2027
Figure 51: Europe Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 52: Europe Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 53: Europe Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 54: Europe Market Forecast (USD Billion), by Others, 2016-2027
Figure 55: Europe Market Value Share (%), By Segment 3, 2019 & 2027
Figure 56: Europe Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 57: Europe Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 58: Europe Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 59: Europe Market Forecast (USD Billion), by Others, 2016-2027
Figure 60: Europe Market Forecast (USD Billion), by U.K., 2016-2027
Figure 61: Europe Market Forecast (USD Billion), by Germany, 2016-2027
Figure 62: Europe Market Forecast (USD Billion), by France, 2016-2027
Figure 63: Europe Market Forecast (USD Billion), by Italy, 2016-2027
Figure 64: Europe Market Forecast (USD Billion), by Spain, 2016-2027
Figure 65: Europe Market Forecast (USD Billion), by Russia, 2016-2027
Figure 66: Europe Market Forecast (USD Billion), by Rest of Europe, 2016-2027
Figure 67: Asia Pacific In-flight Entertainment Market Value Share (%), By Segment 1, 2019 & 2027
Figure 68: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 69: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 70: Asia Pacific Market Value Share (%), By Segment 2, 2019 & 2027
Figure 71: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 72: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 73: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 74: Asia Pacific Market Forecast (USD Billion), by Others, 2016-2027
Figure 75: Asia Pacific Market Value Share (%), By Segment 3, 2019 & 2027
Figure 76: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 77: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 78: Asia Pacific Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 79: Asia Pacific Market Forecast (USD Billion), by Others, 2016-2027
Figure 80: Asia Pacific Market Forecast (USD Billion), by China, 2016-2027
Figure 81: Asia Pacific Market Forecast (USD Billion), by India, 2016-2027
Figure 82: Asia Pacific Market Forecast (USD Billion), by Japan, 2016-2027
Figure 83: Asia Pacific Market Forecast (USD Billion), by Australia, 2016-2027
Figure 84: Asia Pacific Market Forecast (USD Billion), by Southeast Asia, 2016-2027
Figure 85: Asia Pacific Market Forecast (USD Billion), by Rest of Asia Pacific, 2016-2027
Figure 86: Middle East & Africa In-flight Entertainment Market Value Share (%), By Segment 1, 2019 & 2027
Figure 87: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 88: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 89: Middle East & Africa Market Value Share (%), By Segment 2, 2019 & 2027
Figure 90: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 91: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 92: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 93: Middle East & Africa Market Forecast (USD Billion), by Others, 2016-2027
Figure 94: Middle East & Africa Market Value Share (%), By Segment 3, 2019 & 2027
Figure 95: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 1, 2016-2027
Figure 96: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 2, 2016-2027
Figure 97: Middle East & Africa Market Forecast (USD Billion), by Sub-Segment 3, 2016-2027
Figure 98: Middle East & Africa Market Forecast (USD Billion), by Others, 2016-2027
Figure 99: Middle East & Africa Market Forecast (USD Billion), by GCC, 2016-2027
Figure 100: Middle East & Africa Market Forecast (USD Billion), by South Africa, 2016-2027
Figure 101: Middle East & Africa Market Forecast (USD Billion), by Rest of Middle East & Africa, 2016-2027
List of Tables
Table 1: Global In-flight Entertainment Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 2: Global Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 3: Global Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 4: Global Market Revenue (USD Billion) Forecast, by Region, 2016-2027
Table 5: North America In-flight Entertainment Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 6: North America Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 7: North America Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 8: North America Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 9: Europe In-flight Entertainment Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 10: Europe Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 11: Europe Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 12: Europe Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 13: Latin America In-flight Entertainment Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 14: Latin America Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 15: Latin America Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 16: Latin America Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 17: Asia Pacific In-flight Entertainment Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 18: Asia Pacific Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 19: Asia Pacific Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 20: Asia Pacific Market Revenue (USD Billion) Forecast, by Country, 2016-2027
Table 21: Middle East & Africa In-flight Entertainment Market Revenue (USD Billion) Forecast, by Segment 1, 2016-2027
Table 22: Middle East & Africa Market Revenue (USD Billion) Forecast, by Segment 2, 2016-2027
Table 23: Middle East & Africa Market Revenue (USD Billion) Forecast, by Segment 3, 2016-2027
Table 24: Middle East & Africa Market Revenue (USD Billion) Forecast, by Country, 2016-2027