Global Volumetric Video Market Opportunities and Forecast 2023-2030

  •   DLR3017
  •   March, 2022
  •   Pages: 120
  •  Global
Volumetric Video Market Overview

Volumetric video is being adopted speedily in applications like media, sports, and recreation, and technical school giants have already introduced volumetrically VR studios to boost the viewer expertise. Therefore, market players are that specialize in targeting specific applications to achieve a competitive advantage within the market. The increasing quality of sports events and therefore the growing demand for increased match viewing expertise area unit the key factors driving players to pioneer and develop merchandise in accordance with spectators’ preferences.
 
The initial capital investment needed for exploit a volumetrical capture answer is high once the length of the volumetrical video to be recorded is long and therefore the expected video quality is very high for action scenes in movies or capturing musical concerts. High-end volumetrical video captures area unit drained skilled recording studios, with systems that embrace varied cameras positioned round the subjects that capture the performance from each angle and convert these shots into holograms. Some studios, like Canon’s volumetrical Studio Kawasaki or Microsoft’s Mixed Reality Capture Studios, work with quite one hundred cameras to capture the holograms. The technology is dear because of the high price of cameras, processors, and specialised digital imaging devices.

Report Metric Details
Market size available for years 2023–2030
Base year considered 2023
Forecast period 2024–2030
Forecast unit Value (USD Million)
Segments covered Volumetric Capture, Application and Region
Regions covered North America (the U.S. and Canada), Europe (UK, Germany, France, Italy, Spain, Russia, Rest of Europe), Asia-Pacific (China, India, Japan, Australia, South East Asia, Rest of Asia Pacific), Latin America and the Middle East and Africa (Brazil, Saudi Arabia, UAE, Rest of LAMEA)
Companies covered 4Dviews, Microsoft Corporation, Sense of Space, Tetavi , DGene Inc , Omnivor , Arcturus Studios Holdings, Inc. , Evercoast , 8i


The covid-19 Impact on Volumetric Video Market:

Like several different industries, COVID-19 badly knocked the electronic and semiconductor Industry. This new event has compact nearly 230 countries in exactly a couple of weeks, leading to the forced conclusion of producing and transportation activities at intervals and across the countries. This has directly affected the expansion of the sector. It's calculable that COVID-19 to depart over USD thirty billion impacts on the physics and semiconductor Industry. The arena is majorly affected thanks to transport restrictions on major physics and semiconductor staple suppliers. However, the rising want for semiconductors in many industries can supply fast market recovery over the longer-term amount.
 
Volumetric Video Market Segment Overview



By Volumetric Capture, Software is expected to hold the second largest share of the market throughout the forecast period.
Software is predicted to carry the second largest share of the market throughout the forecast amount. Software package are needed for the capturing, modeling, composting, editing, compression, and playback of meter video. Whereas capturing meter video, the StudioCap-VC software package of IO Industries offers operators management of a whole cluster of Volucam cameras directly – eliminating as several per-camera tasks as doable – whereas providing intelligible feedback on the camera array’s standing. EF EVE provides the Creator software package, a meter video piece of writing toolkit. The meter data gathered whereas recording meter video has purpose cloud noise, visual artifacts, and depth inaccuracies. Mod school Labs provides AI-enabled software package that performs machine-driven 3D mesh generation from pictures.
 
By Application, “The volumetric video market for signage and advertisement application is predicted to grow at the best CAGR throughout the forecast amount.” The volumetric video marketplace for collection and advertising application is predicted to grow at the best CAGR throughout the forecast amount. Inventive advertising is driving the demand for meter video because it could be a spectacular technology which will be deployed at company events, product launches, and promotional events. The expansion of digital collection would drive the demand for higher advertising content and, later on, propel the demand for meter video within the coming back years. With the growing competition, client engagement is changing into essential. Volumetric video can be a boon for businesses by serving to in developing new and distinctive content, gaining additional client attraction, and increasing profits.
 
Market Analysis, Insights and Forecast – By Volumetric Capture
·       Hardware
·       Software
·       Services
 
Market Analysis, Insights and Forecast – By Application
·       Sports Events and Entertainment
·       Medical
·       Signage and Advertisement
·       E-commerce,
·       Video Games and Esports
·       Training
·       Education
·       Video Streaming and Alternate Realities
·       Tourism
·       Others
 
Volumetric Video Market Regional Overview

Region-wise, in terms of regions the volumetric video market in APAC is projected to grow at the very best CAGR throughout the forecast amount, driven by the growing variety of skilled inventive studios and also the increasing adoption of meter video in sports, events, and entertainment and accumulation & advertisement applications within the region. The increasing adoption of increased reality technology in Japan, China, and Korea additionally propels market growth within the region. APAC homes a number of the key players within the scheme of the meter video market, like Canon, Sony, Fujifilm, and Nikon, and multiple studios like Jump Studio (South Korea), Docomo XR Studio (Japan), Korea Immersive Studio (South Korea), and meter Video Studio – Kawasaki (Japan), among others.

  Volumetric Video Market, By Geography

·       North America (US & Canada)
·       Europe (UK, Germany, France, Italy, Spain, & Rest of Europe)
·       Asia-Pacific (Japan, China, India, Australia, & South Korea, & Rest of Asia-Pacific)
·       LAMEA (Brazil, Saudi Arabia, UAE & Rest of LAMEA)
 
Volumetric Video Market Competitor overview

Some key developments and strategies adopted by manufacturers in the Volumetric Video   are highlighted below.
 
·       In 2021, Google LLC (US) announced the Project Starline at the Google I/O 2021. Project Starline uses high-resolution cameras and custom depth sensors to capture a user's form and look from multiple views, that is coalesced by software system to form an especially elaborated, period of time 3D model, similar to an individual sitting across. Google additionally developed a light-weight field show that shows the realistic illustration of somebody sitting right ahead of a user in 3D. Google has already spent thousands of hours testing Project Starline in its own offices.

Volumetric Video  Market, Key Players

·       4Dviews
·       Microsoft Corporation
·       Sense of Space
·       Tetavi
·       DGene Inc
·       Omnivor
·       Arcturus Studios Holdings, Inc.
·       Evercoast
·       8i
 


Frequently Asked Questions (FAQ) :

Q1. What is the total CAGR expected to be recorded for the Volumetric Video market during the forecast period?

Volumetric Video market is expected to record a CAGR of ~ xx% during the forecast period.

Q2. Which segment is projected to hold the largest share in the Volumetric Video Market?

Service segment is projected to hold the largest share in the Volumetric Video Market

Q3. What are the driving factors for the Volumetric Video market?

Volumetric video is being adopted speedily in applications like media, sports, and recreation, and technical school giants have already introduced volumetrically VR studios to boost the viewer expertise, is a key factor that boosts the growth of the Volumetric Video market progressively

Q4. Which Segments are covered in the Volumetric Video market report?

Volumetric Capture, Application, and Region, these segments are covered in the Volumetric Video market report

Q5. Which are the prominent players offering Volumetric Video?

4Dviews, Microsoft Corporation, Sense of Space, Tetavi , DGene Inc , Omnivor , Arcturus Studios Holdings, Inc. , Evercoast , 8i are the prominent players offering Volumetric Video .
Volumetric Video Market Study Global Market Analysis, Insights and Forecast, 2020-2027

    1. Introduction

    • 1.1. Research Scope
    • 1.2. Market Segmentation
    • 1.3. Research Methodology
    • 1.4. Definitions and Assumptions

    2. Executive Summary

      3. Market Dynamics

      • 3.1. Market Drivers
      • 3.2. Market Restraints
      • 3.3. Market Opportunities

      4. Key Insights

      • 4.1. Key Emerging Trends – For Major Countries
      • 4.2. Latest Technological Advancement
      • 4.3. Regulatory Landscape
      • 4.4. Industry SWOT Analysis
      • 4.5. Porters Five Forces Analysis

      5. Global Volumetric Video Market Analysis (USD Billion), Insights and Forecast, 2020-2027

      • 5.1. Key Findings / Summary
      • 5.2. Market Analysis, Insights and Forecast – By Volumetric Capture
        • 5.2.1. Hardware
        • 5.2.2. Software
        • 5.2.3. Services
      • 5.3. Market Analysis, Insights and Forecast – By Application
        • 5.3.1. Sports Events and Entertainment
        • 5.3.2. Medical
        • 5.3.3. Signage and Advertisement
        • 5.3.4. E-commerce,
        • 5.3.5. Video Games and Esports
        • 5.3.6. Training
        • 5.3.7. Education
        • 5.3.8. Video Streaming and Alternate Realities
        • 5.3.9. Tourism
        • 5.3.10. Others
      • 5.4. Market Analysis, Insights and Forecast – By Region
        • 5.4.1. North America
        • 5.4.2. Europe
        • 5.4.3. Asia Pacific
        • 5.4.4. Latin America, Middle East, and Africa

      6. North America Volumetric Video Market Analysis (USD Billion), Insights and Forecast, 2020-2027

      • 6.1. Key Findings / Summary
      • 6.2. Market Analysis, Insights and Forecast – By Volumetric Capture
        • 6.2.1. Hardware
        • 6.2.2. Software
        • 6.2.3. Services
      • 6.3. Market Analysis, Insights and Forecast – By Application
        • 6.3.1. Sports Events and Entertainment
        • 6.3.2. Medical
        • 6.3.3. Signage and Advertisement
        • 6.3.4. E-commerce,
        • 6.3.5. Video Games and Esports
        • 6.3.6. Training
        • 6.3.7. Education
        • 6.3.8. Video Streaming and Alternate Realities
        • 6.3.9. Tourism
        • 6.3.10. Others
      • 6.4. Market Analysis, Insights and Forecast – By Country
        • 6.4.1. U.S.
        • 6.4.2. Canada

      7. Europe Volumetric Video Market Analysis (USD Billion), Insights and Forecast, 2020-2027

      • 7.1. Key Findings / Summary
      • 7.2. Market Analysis, Insights and Forecast – By Volumetric Capture
        • 7.2.1. Hardware
        • 7.2.2. Software
        • 7.2.3. Services
      • 7.3. Market Analysis, Insights and Forecast – By Application
        • 7.3.1. Sports Events and Entertainment
        • 7.3.2. Medical
        • 7.3.3. Signage and Advertisement
        • 7.3.4. E-commerce,
        • 7.3.5. Video Games and Esports
        • 7.3.6. Training
        • 7.3.7. Education
        • 7.3.8. Video Streaming and Alternate Realities
        • 7.3.9. Tourism
        • 7.3.10. Others
      • 7.4. Market Analysis, Insights and Forecast – By Country
        • 7.4.1. UK
        • 7.4.2. Germany
        • 7.4.3. France
        • 7.4.4. Italy
        • 7.4.5. Spain
        • 7.4.6. Russia
        • 7.4.7. Rest of Europe

      8. Asia Pacific Volumetric Video Market Analysis (USD Billion), Insights and Forecast, 2020-2027

      • 8.1. Key Findings / Summary
      • 8.2. Market Analysis, Insights and Forecast – By Volumetric Capture
        • 8.2.1. Hardware
        • 8.2.2. Software
        • 8.2.3. Services
      • 8.3. Market Analysis, Insights and Forecast – By Application
        • 8.3.1. Sports Events and Entertainment
        • 8.3.2. Medical
        • 8.3.3. Signage and Advertisement
        • 8.3.4. E-commerce,
        • 8.3.5. Video Games and Esports
        • 8.3.6. Training
        • 8.3.7. Education
        • 8.3.8. Video Streaming and Alternate Realities
        • 8.3.9. Tourism
        • 8.3.10. Others
      • 8.4. Market Analysis, Insights and Forecast – By Country
        • 8.4.1. China
        • 8.4.2. India
        • 8.4.3. Japan
        • 8.4.4. Australia
        • 8.4.5. South East Asia
        • 8.4.6. Rest of Asia Pacific

      9. Latin America, Middle East, and Africa Volumetric Video Market Analysis (USD Billion), Insights and Forecast, 2020-2027

      • 9.1. Key Findings / Summary
      • 9.2. Market Analysis, Insights and Forecast – By Volumetric Capture
        • 9.2.1. Hardware
        • 9.2.2. Software
        • 9.2.3. Services
      • 9.3. Market Analysis, Insights and Forecast – By Application
        • 9.3.1. Sports Events and Entertainment
        • 9.3.2. Medical
        • 9.3.3. Signage and Advertisement
        • 9.3.4. E-commerce,
        • 9.3.5. Video Games and Esports
        • 9.3.6. Training
        • 9.3.7. Education
        • 9.3.8. Video Streaming and Alternate Realities
        • 9.3.9. Tourism
        • 9.3.10. Others
      • 9.4. Market Analysis, Insights and Forecast – By Country
        • 9.4.1. Brazil
        • 9.4.2. Saudi Arabia
        • 9.4.3. UAE
        • 9.4.4. Rest of LAMEA

      10. Competitive Analysis

      • 10.1. Company Market Share Analysis, 2018
      • 10.2. Key Industry Developments
      • 10.3. Company Profile
      • 10.4. 4Dviews
        • 10.4.1. Business Overview
        • 10.4.2. Segment 1 & Service Offering
        • 10.4.3. Overall Revenue
        • 10.4.4. Geographic Presence
        • 10.4.5. Recent Development
      *Similar details will be provided for the following companies
      • 10.5. Microsoft Corporation
      • 10.6. Sense of Space
      • 10.7. Tetavi
      • 10.8. DGene Inc
      • 10.9. Omnivor
      • 10.10. Arcturus Studios Holdings, Inc.
      • 10.11. Evercoast

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      Research Process

      Data Library Research are conducted by industry experts who offer insight on industry structure, market segmentations technology assessment and competitive landscape (CL), and penetration, as well as on emerging trends. Their analysis is based on primary interviews (~ 80%) and secondary research (~ 20%) as well as years of professional expertise in their respective industries. Adding to this, by analysing historical trends and current market positions, our analysts predict where the market will be headed for the next five years. Furthermore, the varying trends of segment & categories geographically presented are also studied and the estimated based on the primary & secondary research.

      In this particular report from the supply side Data Library Research has conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and SOFT) of the companies that active & prominent as well as the midsized organization

      FIGURE 1: DLR RESEARH PROCESS

      research-methodology1

      Primary Research

      Extensive primary research was conducted to gain a deeper insight of the market and industry performance. The analysis is based on both primary and secondary research as well as years of professional expertise in the respective industries.

      In addition to analysing current and historical trends, our analysts predict where the market is headed over the next five years.

      It varies by segment for these categories geographically presented in the list of market tables. Speaking about this particular report we have conducted primary surveys (interviews) with the key level executives (VP, CEO’s, Marketing Director, Business Development Manager and many more) of the major players active in the market.

      Secondary Research

      Secondary research was mainly used to collect and identify information useful for the extensive, technical, market-oriented, and Friend’s study of the Global Extra Neutral Alcohol. It was also used to obtain key information about major players, market classification and segmentation according to the industry trends, geographical markets, and developments related to the market and technology perspectives. For this study, analysts have gathered information from various credible sources, such as annual reports, sec filings, journals, white papers, SOFT presentations, and company web sites.

      Market Size Estimation

      Both, top-down and bottom-up approaches were used to estimate and validate the size of the Global market and to estimate the size of various other dependent submarkets in the overall Extra Neutral Alcohol. The key players in the market were identified through secondary research and their market contributions in the respective geographies were determined through primary and secondary research.

      Forecast Model

      research-methodology2